| Cogl 2.0 Reference Manual | ||||
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| Top | Description | ||||
CoglAttributeBuffer: Buffers of vertex attributesCoglAttributeBuffer: Buffers of vertex attributes — Functions for creating and manipulating attribute buffers |
Synopsis
CoglAttributeBuffer; CoglAttributeBuffer * cogl_attribute_buffer_new_with_size (CoglContext *context,size_t bytes); CoglAttributeBuffer * cogl_attribute_buffer_new (CoglContext *context,size_t bytes,const void *data); CoglBool cogl_is_attribute_buffer (void *object);
Details
cogl_attribute_buffer_new_with_size ()
CoglAttributeBuffer * cogl_attribute_buffer_new_with_size (CoglContext *context,size_t bytes);
Describes a new CoglAttributeBuffer of size bytes to contain
arrays of vertex attribute data. Afterwards data can be set using
cogl_buffer_set_data() or by mapping it into the application's
address space using cogl_buffer_map().
The underlying storage of this buffer isn't allocated by this
function so that you have an opportunity to use the
cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
functions which may influence how the storage is allocated. The
storage will be allocated once you upload data to the buffer.
Note: You can assume this function always succeeds and won't return
NULL
|
A CoglContext |
|
The number of bytes to allocate for vertex attribute data. |
Returns : |
A newly allocated CoglAttributeBuffer. Never NULL. |
Stability Level: Unstable
cogl_attribute_buffer_new ()
CoglAttributeBuffer * cogl_attribute_buffer_new (CoglContext *context,size_t bytes,const void *data);
Describes a new CoglAttributeBuffer of size bytes to contain
arrays of vertex attribute data and also uploads size bytes read
from data to the new buffer.
You should never pass a NULL data pointer.
Note
This function does not report out-of-memory errors back to the caller by returningNULL and so you can assume this function
always succeeds.
Note
In the unlikely case that there is an out of memory problem then Cogl will abort the application with a message. If your application needs to gracefully handle out-of-memory errors then you can usecogl_attribute_buffer_new_with_size() and then
explicitly catch errors with cogl_buffer_set_data() or
cogl_buffer_map().
|
A CoglContext |
|
The number of bytes to allocate for vertex attribute data. |
|
An optional pointer to vertex data to upload immediately. |
Returns : |
A newly allocated CoglAttributeBuffer (never NULL) |
Since 1.4
Stability Level: Unstable
cogl_is_attribute_buffer ()
CoglBool cogl_is_attribute_buffer (void *object);
Gets whether the given object references a CoglAttributeBuffer.
|
A CoglObject |
Returns : |
TRUE if object references a CoglAttributeBuffer,
FALSE otherwise |
Since 1.4
Stability Level: Unstable
