| Cogl 2.0 Reference Manual |
|---|
- About Cogl
- The Object Interface
- The Top-Level Context — The top level application context.
- Setting Up A GPU Pipeline
- Blend Strings — A simple syntax and grammar for describing blending and texture combining functions.
- Pipeline — Functions for creating and manipulating the GPU pipeline
- Allocating GPU Memory
- CoglBuffer: The Buffer Interface — Common buffer functions, including data upload APIs
- CoglAttributeBuffer: Buffers of vertex attributes — Functions for creating and manipulating attribute buffers
- CoglIndexBuffer: Buffers of vertex indices — Functions for creating and manipulating vertex indices.
- Describing the layout of GPU Memory
- Vertex Attributes — Functions for declaring and drawing vertex attributes
- Indices
- Geometry
- Primitives — Functions for creating, manipulating and drawing primitives
- Path Primitives — Functions for constructing and drawing 2D paths.
- Drawing
- Textures
- The Texture Interface — Fuctions for creating and manipulating textures
- 3D textures — Fuctions for creating and manipulating 3D textures
- Clipping — Fuctions for manipulating a stack of clipping regions
- Framebuffers
- CoglFramebuffer: The Framebuffer Interface — A common interface for manipulating framebuffers
- Offscreen Framebuffers — Fuctions for creating and manipulating offscreen framebuffers.
- Utilities
- Color Type — A generic color definition
- Matrices — Fuctions for initializing and manipulating 4x4 matrices
- 3 Component Vectors — Functions for handling single precision float vectors.
- Quaternions (Rotations) — Functions for initializing and manipulating quaternions.
- Common Types
- Binding and Integrating
Cogl is a modern 3D graphics API with associated utility APIs designed to expose the features of 3D graphics hardware using a more object oriented design than OpenGL. The library has primarily been driven by the practical needs of Clutter but it is not tied to any one toolkit or even constrained to developing UI toolkits.
