This statusbar tells you if you click the button or if you press any key (and which key).
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from gi.repository import Gtk from gi.repository import Gdk import sys class MyWindow(Gtk.ApplicationWindow): # a window def __init__(self, app): Gtk.Window.__init__(self, title="StatusBar Example", application=app) self.set_default_size(200, 100) # a label label = Gtk.Label(label="Press any key or ") # a button button = Gtk.Button(label="click me.") # connected to a callback button.connect("clicked", self.button_clicked_cb) # the statusbar self.statusbar = Gtk.Statusbar() # its context_id - not shown in the UI but needed to uniquely identify # the source of a message self.context_id = self.statusbar.get_context_id("example") # we push a message onto the statusbar's stack self.statusbar.push( self.context_id, "Waiting for you to do something...") # a grid to attach the widgets grid = Gtk.Grid() grid.set_column_spacing(5) grid.set_column_homogeneous(True) grid.set_row_homogeneous(True) grid.attach(label, 0, 0, 1, 1) grid.attach_next_to(button, label, Gtk.PositionType.RIGHT, 1, 1) grid.attach(self.statusbar, 0, 1, 2, 1) # add the grid to the window self.add(grid) # callback function for the button clicked # if the button is clicked the event is signaled to the statusbar # onto which we push a new status def button_clicked_cb(self, button): self.statusbar.push(self.context_id, "You clicked the button.") # event handler def do_key_press_event(self, event): # any signal from the keyboard is signaled to the statusbar # onto which we push a new status with the symbolic name # of the key pressed self.statusbar.push(self.context_id, Gdk.keyval_name(event.keyval) + " key was pressed.") # stop the signal emission return True class MyApplication(Gtk.Application): def __init__(self): Gtk.Application.__init__(self) def do_activate(self): win = MyWindow(self) win.show_all() def do_startup(self): Gtk.Application.do_startup(self) app = MyApplication() exit_status = app.run(sys.argv) sys.exit(exit_status)
Gdk.keyval_name(event.keyval) converts the key value event.keyval into a symbolic name. The names and corresponding key values can be found here, but for instance GDK_KEY_BackSpace becomes the string "BackSpace".
In line 17 the signal "clicked" is connected to the callback function button_clicked_cb() using widget.connect(signal, callback function). See Signals and callbacks for a more detailed explanation.
pop(context_id) removes the first message in the statusbar stack with the given context_id.
remove_all(context_id) removes all the messages in the statusbar stack with the given context_id.
remove(context_id, message_id) removes the message with the given message_id in the statusbar stack with the given context_id. The message_id is returned by push(context_id, "the message") when pushing the message on the statusbar.
In this sample we used the following:
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