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Part II. GTK Concepts

Table of Contents

Overview of the drawing model
Windows and events
The frame clock
The scene graph
Hierarchical drawing
Overview of GTK input and event handling
Devices and events
Event propagation
Keyboard input
Event controllers and gestures
Gesture states
Overview of actions in GTK
Basics about actions
Action state and parameters
Action scopes
Action groups and action maps
Connecting actions to widgets
Activation
Built-in Actions

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