Seed Modules

Seed Modules — Native C modules for Seed


#include <seed/seed.h>

#define             CHECK_ARG_COUNT                     (name,
#define             DEFINE_ENUM_MEMBER                  (holder,
#define             DEFINE_ENUM_MEMBER_EXT              (holder,
SeedObject          (*SeedModuleInitCallback)           (SeedEngine *eng);


Seed includes a simple system for creating C modules which can be loaded and manipulated from JavaScript. This is used for implementing performance-critical code closer to the silicon, as well as binding non-introspectable libraries in an attractive way.

Numerous binding modules are included in the Seed repository; when writing a new native module, it would be wise to look over these before beginning, as they have many tidbits of useful knowledge for writing modules.

Example 11. Very simple example C module

#include <glib.h>
#include <seed-module.h>
SeedObject seed_module_init(SeedEngine * eng)
    /* Say hello! */
    g_print("Hello, Seed Module World!\n");
    /* Return an empty object as the module's namespace */
    return seed_make_object (eng->context, NULL, NULL);

Above is a C module which does absolutely nothing useful. When a module is loaded, seed_module_init() is called, which should have the signature of SeedModuleInitCallback(). You're passed the global SeedEngine, and the value you return is the namespace for your module. Say, for example, you place a static function on that object:

Example 12. C module with a function

#include <glib.h>
#include <seed-module.h>
/* Our function, with the signature of SeedFunctionCallback(); say hello! */
SeedValue say_hello_to(SeedContext ctx,
                       SeedObject function,
                       SeedObject this_object,
                       gsize argument_count,
                       const SeedValue arguments[],
                       SeedException *exception)
    guchar * name;
    /* Check that only one argument was passed into the function.
       CHECK_ARG_COUNT() is from seed-module.h, which you might find useful. */
    CHECK_ARG_COUNT("hello.say_hello_to", 1);
    /* Convert the first argument, a SeedValue, to a C string */
    name = seed_value_to_string(ctx, arguments[0], exception);
    g_print("Hello, %s!\n", name);
    return seed_make_null(ctx);
/* Define an array of seed_static_function */
seed_static_function gettext_funcs[] = {
    {"say_hello_to", say_hello_to, 0}
SeedObject seed_module_init(SeedEngine * eng)
    SeedGlobalContext ctx = eng->context;
    /* Create a new class definition with our array of static functions */
    seed_class_definition ns_class_def = seed_empty_class;
    ns_class_def.static_functions = example_funcs;
    /* Create a class from the class definition we just created */
    SeedClass ns_class = seed_create_class(&ns_class_def);
    /* Instantiate the class; this instance will be the namespace we return */
    ns_ref = seed_make_object (ctx, ns_class, NULL);
    seed_value_protect (ctx, ns_ref);
    return ns_ref;

After building and installing this module (look in the Seed build system for examples of how to get this to work, as well as a copy of seed-module.h, which will be very useful), it will be loadable with the normal Seed import system. Assuming it's installed as

Example 13. Utilize our second example C module from JavaScript

hello = imports.hello;



#define             CHECK_ARG_COUNT(name, argnum)

Check that the required number of arguments were passed into a SeedFunctionCallback. If this is not true, raise an exception and return NULL. This requires the callback to use "argument_count", "ctx", and "exception" as the names of the various function arguments.

name should be of form "namespace.function_name"

At the moment, there is no way to specify more than one acceptable argument count.

name :

The name of the function being called from, pretty-printed

argnum :

The number of arguments which should be passed into the function


#define             DEFINE_ENUM_MEMBER(holder, member)

Defines a property on holder which is named the same as member, and is assigned the value that member has in C.

This macro works for defining properties from constants and #defines as well.

holder :

The object on which to define the enum member

member :

The enum member, as it is named in C


#define             DEFINE_ENUM_MEMBER_EXT(holder, name, val)

Defines a property on holder which is named name, and is assigned the value that member has in C. This allows for an override of the enum member's name, most often to remove a common prefix. For example, to declare a property named VERSION_MAJOR on the namespace from mfpr's version constant MPFR_VERSION_MAJOR:


holder :

The object on which to define the enum member

name :

The enum member, as it should be named in JavaScript

val :

The enum member, as it is named in C

SeedModuleInitCallback ()

SeedObject          (*SeedModuleInitCallback)           (SeedEngine *eng);