Actions¶
A GAction
is a representation of a single user-interesting action in an application.
To use GAction
you should be using GtkApplication.
Note
It’s possible to use GAction
without GtkApplication
but this is not
discussed here.
What it is, what it isn’t¶
A GAction
is essentially a way to tell the toolkit about a piece of
functionality in your program, and to give it a name.
Actions are purely functional. They do not contain any presentational information.
An action has four pieces of information associated with it:
a name as an identifier (usually all-lowercase, untranslated English string)
an enabled flag indicating if the action can be activated or not (like “sensitive”)
an optional state value, for stateful actions (like a boolean for toggles)
an optional parameter type, used when activating the action
An action supports two operations:
activation, invoked with an optional parameter (of the correct type, see above)
state change request, invoked with a new requested state value (of the correct type). Only supported for stateful actions.
Here are some rules about an action:
the name is immutable (in the sense that it will never change) and it is never
NULL
the enabled flag can change
the parameter type is immutable
the parameter type is optional: it can be
NULL
if the parameter type is
NULL
then action activation must be done without a parameter (ie: aNULL
GVariant pointer)if the parameter type is non
NULL
then the parameter must have this type
the state can change, but it cannot change type
if the action was stateful when it was created, it will always have a state and it will always have exactly the same type (such as boolean or string)
if the action was stateless when it was created, it can never have a state
you can only request state changes on stateful actions and it is only possible to request that the state change to a value of the same type as the existing state
An action does not have any of the following:
a label
an icon
a way of creating a widget corresponding to it
any other sort of presentational information
Action state and parameters¶
Most actions in your application will be stateless actions with no parameters. These typically appear as menu items with no special decoration. An example is “quit”.
Stateful actions are used to represent an action which has a closely-associated state of some kind. A good example is a “fullscreen” action. For this case, you’d expect to see a checkmark next to the menu item when the fullscreen option is active. This is usually called a toggle action, and it has a boolean state. By convention, toggle actions have no parameter type for activation: activating the action always toggles the state.
Another common case is to have an action representing a enumeration of possible values of a given type (typically string). This is often called a radio action and is usually represented in the user interface with radio buttons or radio menu items, or sometimes a combobox. A good example is “text-justify” with possible values “left”, “center”, and “right”. By convention, these types of actions have a parameter type equal to their state type, and activating them with a particular parameter value is equivalent to changing their state to that value.
Note
This approach to handling radio buttons is different than many other action
systems. With GAction
, there is only one action for “text-justify” and
“left”, “center” and “right” are possible states on that action. There are
not three separate “justify-left”, “justify-center” and “justify-right”
actions.
The final common type of action is a stateless action with a parameter. This is typically used for actions like “open-bookmark” where the parameter to the action would be the identifier of the bookmark to open.
Action target and detailed names¶
Because some types of actions cannot be invoked without a parameter, it is often important to specify a parameter when referring to the action from a place where it will be invoked (such as from a radio button that sets the state to a particular value or from a menu item that opens a specific bookmark). From these contexts, the value used for the action parameter is typically called the target of the action.
Even though toggle actions have a state, they do not have a parameter. Therefore, a target value is not needed when referring to them – they will always be toggled on activation.
Most APIs that allow using a GAction
(such as GMenuModel
and
GtkActionable
) allow use of detailed action names. This is a convenient way
of specifying an action name and an action target with a single string.
In the case that the action target is a string with no unusual characters (ie:
only alpha-numeric, plus ‘-’ and ‘.’) then you can use a detailed action name of
the form justify::left
to specify the justify action with a target of left.
In the case that the action target is not a string, or contains unusual
characters, you can use the more general format action-name(5)
, where the “5”
here is any valid text-format GVariant
(ie: a string that can be parsed by
g_variant_parse()
). Another example is open-bookmark('http://gnome.org/')
.
You can convert between detailed action names and split-out action names and
target values using g_action_parse_detailed_action_name()
and
g_action_print_detailed_action_name()
but usually you will not need to. Most
APIs will provide both ways of specifying actions with targets.
Action scopes¶
Actions are always scoped to a particular object on which they operate.
GTK allows you to create any number of scopes for actions, but will always have two predefined scopes available:
app
, for actions global to the applicationwin
, for actions tied to an application window
Actions scoped to windows should be the actions that specifically impact that window. These are actions like “fullscreen” and “close”, or in the case that a window contains a document, “save” and “print”.
Actions that impact the application as a whole rather than one specific window are scoped to the application. These are actions like “about” and “preferences”.
If a particular action is scoped to a window then it is scoped to a specific window. Another way of saying this: if your application has a “fullscreen” action that applies to windows and it has three windows, then it will have three fullscreen actions: one for each window.
Having a separate action per-window allows for each window to have a separate state for each instance of the action as well as being able to control the enabled state of the action on a per-window basis.
Actions are added to their relevant scope (application or window) using the
GActionMap
interface.
GActionMap
¶
GActionMap
is an interface exposing a mapping of action names to actions. It
is implemented by GtkApplication
and GtkApplicationWindow
. Actions can
be added, removed, or looked up.
void g_action_map_add_action (GActionMap *action_map,
GAction *action);
void g_action_map_remove_action (GActionMap *action_map,
const gchar *action_name);
GAction * g_action_map_lookup_action (GActionMap *action_map,
const gchar *action_name);
class ActionMap:
def add_action(self, action: Gio.Action):
pass
def remove_action(self, action_name: str):
pass
def lookup_action(self, action_name: str) -> Gio.Action:
pass
public interface ActionMap {
public void add_action (GLib.Action action);
public void remove_action (string action_name);
public GLib.Action lookup_action (string action_name);
}
action_map.add_action(action); // GLib.Action
action_map.remove_action(action_name); // string
action_map.lookup_action(action_name); // string
If you want to insert several actions at the same time, it is typically faster
and easier to use GActionEntry
.
When referring to actions on a GActionMap
only the name of the action itself
is used (ie: “quit”, not “app.quit”). The “app.quit” form is only used when
referring to actions from places like a GMenu
or GtkActionable
widget
where the scope of the action is not already known. Because you’re using the
GtkApplication
or GtkApplicationWindow
as the GActionMap
it is clear
which object your action is scoped to, so the prefix is not needed.
GSimpleAction
vs GAction
¶
GAction
is an interface with several implementations. The one that you are
most likely to use directly is GSimpleAction
.
A good way to think about the split between GAction
and GSimpleAction
is
that GAction
is the “consumer interface” and GSimpleAction
is the
“provider interface”. The GAction
interface provides the functions that are
consumed by users/callers/displayers of the action (such as menus and widgets).
The GSimpleAction
interface is only accessed by the code that provides the
implementation for the action itself.
Note that GActionMap
takes a GAction
. Your action will only be
“consumed” as a result of you putting it in a GActionMap
.
Compare:
GAction
has a function for checking if an action is enabled (g_action_get_enabled()
) but only theGSimpleAction
API can enable or disable an action (g_simple_action_set_enabled()
).GAction
has a function to query the state of the action (g_action_get_state()
) and request changes to it (g_action_change_state()
) but onlyGSimpleAction
has the API to directly set the state value (g_simple_action_set_state()
).
If you want to provide a custom GAction
implementation then you can have
your own mechanism to control access to state setting and enabled. The GSettings
GAction
implementation, for example, gets its state directly from the value
in GSettings and is enabled according to lockdown in effect on the key. It is
not possible to directly modify these values in any way (although it is possible
to indirectly affect the state by changing the value of the setting, if you have
permission to do so).
Using GSimpleAction
¶
If you are implementing actions, probably you will do it with GSimpleAction
.
GSimpleAction
has two interesting signals: activate
and
change-state
. These correspond directly to g_action_activate()
and
g_action_change_state()
. You will almost certainly need to connect a handler
to the activate signal in order to handle the action being activated. The signal
handler takes a GVariant parameter which is the parameter that was passed to
g_action_activate()
.
If your action is stateful, you may also want to connect a change-state handler to deal with state change requests. If your action is stateful and you do not connect a handler for the change-state signal then the default is that all state change requests will always change the state to the requested value. Even if you always want the state to be set to the requested value, you will probably want to connect a handler so that you can take some action in response to the state being changed.
The default behaviour of setting the state in response to
g_action_change_state()
is disabled when connecting a handler to
change-state. You therefore need to be sure to call
g_simple_action_set_state()
from your handler if you actually want the state
to change.
A convenient way to bulk-create all the GSimpleActions
you need to add to a
GActionMap
is to use a GActionEntry
array and
g_action_map_add_action_entries()
:
static GActionEntry app_entries[] = {
{ "preferences", preferences_activated, NULL, NULL, NULL },
{ "quit", quit_activated, NULL, NULL, NULL }
};
static void
example_app_startup (GApplication *app)
{
// ...
g_action_map_add_action_entries (G_ACTION_MAP (app),
app_entries, G_N_ELEMENTS (app_entries),
app);
// ...
}
public class Example.App : GLib.Application {
public override void startup () {
// ...
ActionEntry app_entries[] = {
{ "preferences", this.preferences_activated },
{ "quit", this.quit_activated }
};
this.add_action_entries (app_entries, this);
// ...
}
private void preferences_activated (SimpleAction action, Variant? parameter) {
// ...
}
private void quit_activated (SimpleAction action, Variant? parameter) {
// ...
}
}
Other kinds of actions¶
Besides GSimpleAction
, GIO provides some other implementations of
GAction
. One is GSettingsAction
, which wraps a GSettings key with an
action that represents the value of the setting and lets you set the key to a
new value when activated. Another is GPropertyAction
, which similarly
wraps a GObject property.
Both GSettingsAction
and GPropertyAction
implement toggle-on-activate
behaviour for boolean states - note that GSimpleAction
does not, you have
to implement an activate handler yourself for that.
Adding actions to your GtkApplication¶
You can add a GAction
to anything implementing the GActionMap
interface,
including GtkApplication
. This is done with g_action_map_add_action()
and g_action_map_add_action_entries()
.
Typically, you will want to do this during the startup phase of your application.
It’s possible to add or remove actions at any time, but doing it before startup is wasteful in case the application is a remote instance (and will just exit anyway). It is also possible to dynamically add and remove actions any time after startup, when the application is running.
Adding actions to your GtkApplicationWindow¶
GtkApplicationWindow
also implements GActionMap
. You will typically
want to add most actions to your window when it is constructed. It is possible
to add and remove actions at any time while the window exists.
For example:
static void
on_save_activate (GAction *action,
GVariant *param)
{
g_print ("You are welcome");
}
static void
on_app_activate (GApplication *app)
{
GtkWidget *window = gtk_application_window_new (GTK_APPLICATION (app));
gtk_window_present (GTK_WINDOW (window));
GAction *action = g_simple_action_new ("save", NULL);
g_signal_connect (action, "activate", G_CALLBACK (on_save_activate), NULL);
g_action_map_add_action (G_ACTION_MAP (window), action);
GtkWidget *button = gtk_button_new_with_label ("Save");
gtk_window_set_child (GTK_WINDOW (window), button);
gtk_actionable_set_action_name (GTK_ACTIONABLE (button), "win.save");
}
// ...
int
main (int argc,
char *argv[])
{
GtkApplication *app =
gtk_application_new ("com.example.App", G_APPLICATION_FLAGS_NONE);
g_signal_connect (app, "activate", G_CALLBACK (on_app_activate), NULL);
return g_application_run (G_APPLICATION (app), argc, argv);
}
from gi.repository import Gio, Gtk
def on_save_activate(action, _):
print "You are welcome"
def on_app_activate(app):
window = Gtk.ApplicationWindow(application=app)
window.present()
action = Gio.SimpleAction(name="save")
action.connect("activate", on_save_activate)
window.add_action(action)
button = Gtk.Button(label="Save")
window.set_child(button)
button.set_action_name("win.save")
app = Gtk.Application()
app.connect("activate", on_app_activate)
app.run([])
public class Example.App : Gtk.Application {
public App () {
Object (application_id: "com.example.App",
flags: ApplicationFlags.FLAGS_NONE);
}
public override void activate () {
var window = new Gtk.ApplicationWindow (this);
window.present ();
var action = new SimpleAction ("save", null);
action.activate.connect (() => {
stdout.printf ("You are welcome\n");
});
window.add_action (action);
var button = new Gtk.Button ("Save");
window.child = button;
button.action_name = "win.save";
}
public static int main (string[] args) {
var app = new Example.App ();
return app.run (args);
}
}
import Gtk from "gi://Gtk?version=4.0";
import Adw from "gi://Adw?version=1";
import Gio from "gi://Gio";
function on_save_activate(action, param) {
log("You are welcome");
}
function on_app_activate(app) {
const window = new Gtk.ApplicationWindow({ application });
window.present();
const action = new Gio.SimpleAction({ name: "save" });
action.connect("activate", on_save_activate);
window.add_action(action);
const button = new Gtk.Button({ label: "Save" });
window.set_child(button);
button.set_action_name("win.save");
}
const application = new Gtk.Application();
application.connect("activate", on_app_activate);
application.run([]);
Accelerators (keybindings) for actions¶
Use gtk_application_add_accelerator()
inside your application’s startup
implementation. For example:
gtk_application_set_accels_for_action (app, "win.new_tab",
(const char *[]) {
"<Control><Shift>T",
NULL,
});
app.set_accels_for_action("win.new_tab", ["<Control><Shift>T"])
this.set_accels_for_action ("win.new_tab", { "<Control><Shift>T", null });
app.set_accels_for_action("win.new_tab", ["<Control><Shift>T"]);
What can be done with actions¶
GActions
that you add to your application or window can be used in
several different ways.
used with GMenu
used with GtkActionable widgets
used with shortcuts
remotely activated from a remote GApplication instance (only for application actions)
listed as “Additional application actions” in desktop files (only for application actions)
remotely activated from other D-Bus callers (such as Ubuntu’s HUD)
used with GNotification notifications (only for application actions)